So I've been playing with a lot of JavaScript lately. Perhaps even too much. But sometimes, thinking too hard can lead to some interesting ideas.
JavaScript is designed primarily to manipulate the DOM of an HTML web page. JavaScript + HTML + CSS is a great combination.
* HTML describes the layout of the document.
* CSS defines the attributes of the elements in the HTML document
* JavaScript can be used to manipulate both the document layout and the elements themselves.
So why can't we treat games the same way that we treat HTML documents?
What if instead of describing elements of a web page, we were instead describing the play-field of a game?
HTML -> gamedoc:
<gamedoc>
<head>
<script source='level1.js'></script>
<script source='enemies.js'></script>
</head>
<level>
<entity class='spawn' x = '0.0' y = '1.1'/>
<entity class='enemy' />
<brush>
____ <bpoint x = '0' y = '1'/>
____ <bpoint x = '0' y = '1'/>
____ <bpoint x = '0' y = '1'/>
</brush>
</level>
</gamedoc>
CSS -> GSS:
brush{
____ texture:url(img/background.png);
____ visability:visible;
}
JavaScript:
$(gamedoc).onready( function () {
____ $('entity').think( function(t){
____ ____ $(this).x = $(this).x + $(this).vx * t;
____ });
});
So, I'm not super clever, but I think that if I were working on a game engine, I would rather have something declarative like this to work on, instead of something like Unity3d. But maybe i'm just weird like that.
No comments:
Post a Comment
Note: Only a member of this blog may post a comment.