Sunday, November 16, 2014

Void Skimmer update

Just another update on the progress of my tiny game that I'm working on.


It's coming along pretty nicely. One thing I would like to do is have a repeating background instead of just clamping the edges. If you were on the bottom of the play area shooting down, and somebody was on the top of the play area, the person on top would get obliterated hands down, because they wouldn't see the enemy or the shots coming. I think this is what I will work on adding next.

I may need to switch how I am doing the drawing though. Right now I am drawing everything twice. I am drawing the ship, the background, and all the active game objects to a reserve render target. This gives me resolution independence and the ability to do some post effects on the game screen. Sepia when paused, shake the screen when a player dies, scale the camera to encompass two players, etc.

But the problem is when things go outside the play area. The default behavior is to clamp, but I need it to repeat. 

The next thing I would like to work on is adding black hole gravity wells for your ship to encounter.

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.